Video Games

XCOM 2: War of the Chosen

Platform PC, PS4, XBox One
Year 2017
Publisher Firaxis
Credits Sound Designer
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Platform PC, PS4, XBox One
Year 2017
Publisher Firaxis
Credits Sound Designer

Skylanders Swap Force

Platform PS3, Xbox 360, Wii, PS4, Xbox One, Wii U
Year 2013
Publisher Activision
Credits Sound Design
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Platform PS3, Xbox 360, Wii, PS4, Xbox One, Wii U
Year 2013
Publisher Activision
Credits Sound Design

Skylanders Battlegrounds

Platform iOS
Year 2012
Publisher Activision
Credits Sound Design, Music Mixing & Editing

In addition to being sold in the App Store, this title was bundled with an iOS Skylanders portal and sold in stores bundled with two other Skylanders iOS games.

For this project, I created original sound effects along with editing and enhancing existing Skylanders audio assets.

I also created all the ambiences, provided music editing and mixing, and created the audio for the game’s opening cutscene.

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Platform iOS
Year 2012
Publisher Activision
Credits Sound Design, Music Mixing & Editing

In addition to being sold in the App Store, this title was bundled with an iOS Skylanders portal and sold in stores bundled with two other Skylanders iOS games.

For this project, I created original sound effects along with editing and enhancing existing Skylanders audio assets.

I also created all the ambiences, provided music editing and mixing, and created the audio for the game’s opening cutscene.

Notes To Grow On

Platform iOS
Year 2012
Publisher First Act Inc.
Credits Composer, Mixer, Recording Engineer

A fun instructional app for iOS that helps teach kids how to play guitar, harmonica, drums, and recorder.

I recorded all of the VO for this app, and rerecorded many of the instrument sounds in post production.

I also composed the background music, and mixed all the audio to be optimized for iPad and iPhone.

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Platform iOS
Year 2012
Publisher First Act Inc.
Credits Composer, Mixer, Recording Engineer

A fun instructional app for iOS that helps teach kids how to play guitar, harmonica, drums, and recorder.

I recorded all of the VO for this app, and rerecorded many of the instrument sounds in post production.

I also composed the background music, and mixed all the audio to be optimized for iPad and iPhone.

Soulo Karaoke

Platform iOS
Year 2011
Publisher Seven45 Studios
Credits Mixing, Composition

A karaoke application for iOS.

I worked on this project post-release, providing mixing and lyric editing for additional songs.

I also composed and mixed the music for the public domain songs ‘Take Me Out to the Ball Game’ and ‘Danny Boy’.

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Platform iOS
Year 2011
Publisher Seven45 Studios
Credits Mixing, Composition

A karaoke application for iOS.

I worked on this project post-release, providing mixing and lyric editing for additional songs.

I also composed and mixed the music for the public domain songs ‘Take Me Out to the Ball Game’ and ‘Danny Boy’.

Disney Spotlight

Platform iOS
Year 2011
Publisher First Act Inc.
Credits Mixing

A Disney themed karaoke application for iOS that features classic and modern Disney tunes.

I worked on this project post-release, providing mixing and lyric editing for additional songs.

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Platform iOS
Year 2011
Publisher First Act Inc.
Credits Mixing

A Disney themed karaoke application for iOS that features classic and modern Disney tunes.

I worked on this project post-release, providing mixing and lyric editing for additional songs.

Guitar Hero (iOS)

Platform iOS
Year 2010
Publisher Activision
Credits MIDI Note Tracking, Gameplay Design

On this iOS version of Guitar Hero, I worked with a small team of designers and engineers to develop the play style for the game.

Figuring out how to play Guitar Hero using only one hand required a different set of rules and mechanics.  My job was to craft the note tracks for the songs to feel good and be fun, and create that new set of rules.

I also note tracked some of the songs, and even had my band’s original song placed into the game.

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Platform iOS
Year 2010
Publisher Activision
Credits MIDI Note Tracking, Gameplay Design

On this iOS version of Guitar Hero, I worked with a small team of designers and engineers to develop the play style for the game.

Figuring out how to play Guitar Hero using only one hand required a different set of rules and mechanics.  My job was to craft the note tracks for the songs to feel good and be fun, and create that new set of rules.

I also note tracked some of the songs, and even had my band’s original song placed into the game.

Transformers: War for Cybertron (Decepticons)

Platform DS
Year 2010
Publisher Activision
Credits Composer

Some of my fondest memories from my childhood were playing with Transformers.  Needless to say, this project was a lot of fun!

I composed music for the Decepticons SKU of Transformers: War for Cybertron along with my good friend Jason Willey.

I created all of the electronic drum beats and synthesizer parts, while Jason tracked the shred-tastic guitar and mixed the audio to suit the Nintendo DS speakers.

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Platform DS
Year 2010
Publisher Activision
Credits Composer

Some of my fondest memories from my childhood were playing with Transformers.  Needless to say, this project was a lot of fun!

I composed music for the Decepticons SKU of Transformers: War for Cybertron along with my good friend Jason Willey.

I created all of the electronic drum beats and synthesizer parts, while Jason tracked the shred-tastic guitar and mixed the audio to suit the Nintendo DS speakers.

Band Hero

Platform DS
Year 2009
Publisher Activision
Credits MIDI Note Tracking, Sound Design, Mixing

The first (and only) Guitar Hero DS title to feature guitar, bass, drums, and vocals.

In addition to tracking the guitar, bass, and drums for songs in this game, I also created some sound effects and mixed song stems to be optimized for the Nintendo DS speakers.

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Platform DS
Year 2009
Publisher Activision
Credits MIDI Note Tracking, Sound Design, Mixing

The first (and only) Guitar Hero DS title to feature guitar, bass, drums, and vocals.

In addition to tracking the guitar, bass, and drums for songs in this game, I also created some sound effects and mixed song stems to be optimized for the Nintendo DS speakers.

Guitar Hero On Tour: Modern Hits

Platform DS
Year 2009
Publisher Activision
Credits MIDI Note Tracking, Sound Design

The first video game I ever worked on!

I provided guitar and bass note tracking for songs, as well as some sound design for this portable version of the Guitar Hero.

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Platform DS
Year 2009
Publisher Activision
Credits MIDI Note Tracking, Sound Design

The first video game I ever worked on!

I provided guitar and bass note tracking for songs, as well as some sound design for this portable version of the Guitar Hero.

Marvel Ultimate Alliance 2

Platform Xbox 360, PS3
Year 2009
Publisher Activision
Credits Additional Composition, Sound Design, Dialogue Editing

For this Marvel all-star game, I primarily created synthesizer and percussion tracks to enhance the game’s score done by Trevor Morris.

I also created some sound effects and edited character dialogue.

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Platform Xbox 360, PS3
Year 2009
Publisher Activision
Credits Additional Composition, Sound Design, Dialogue Editing

For this Marvel all-star game, I primarily created synthesizer and percussion tracks to enhance the game’s score done by Trevor Morris.

I also created some sound effects and edited character dialogue.

Music Technology

Alesis Strike

Alesis

Year 2017
Credits Senior Sound Designer

Created over 1600 multi-sampled instruments and 100 kits for the Alesis Strike electronic drum module, which involved recording, editing, processing, and programming over 60,000 samples.

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Year 2017
Credits Senior Sound Designer

Created over 1600 multi-sampled instruments and 100 kits for the Alesis Strike electronic drum module, which involved recording, editing, processing, and programming over 60,000 samples.

Akai Advance/VIP Software

Akai

Year 2015
Credits Senior Sound Designer

Programmed 100 arpeggiator presets for the Akai Advance keyboard series and developed plugin-maps for the accompanying VIP Software, which seamlessly maps any VST or AU plugin to your keyboards controls and allows you to browse through the plugin’s presets.

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Year 2015
Credits Senior Sound Designer

Programmed 100 arpeggiator presets for the Akai Advance keyboard series and developed plugin-maps for the accompanying VIP Software, which seamlessly maps any VST or AU plugin to your keyboards controls and allows you to browse through the plugin’s presets.

Tony Coleman Drums

SONiVOX Plugins

Year 2015
Credits Senior Sound Designer

Mixed, programmed, and edited sounds for SONiVOX’s Tony Coleman Drums plugin.

Tony Coleman is a world renowned drummer known for his work with B.B. King, Etta James, Buddy Guy, and Albert King.

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Tony Coleman Drums
SONiVOX Plugins
Year 2015
Credits Senior Sound Designer

Mixed, programmed, and edited sounds for SONiVOX’s Tony Coleman Drums plugin.

Tony Coleman is a world renowned drummer known for his work with B.B. King, Etta James, Buddy Guy, and Albert King.

The 809 (Content Update)

Akai

Year 2014
Credits Sound Designer

Created additional content for the 809 MPC Expansion plugin.  Processed and created 100+ new samples derived from the 808 and 909 drum machines.

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Year 2014
Credits Sound Designer

Created additional content for the 809 MPC Expansion plugin.  Processed and created 100+ new samples derived from the 808 and 909 drum machines.

Music

We Show Up

B. Dolan

Year 2016
Credits Guitar/Programming

A compilation of live recordings from B. Dolan’s shows from 2013-2015.

I did synth programming for all of the live backing tracks and play guitar on the song 2BAD featuring Sage Francis.

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We Show Up
B. Dolan
Year 2016
Credits Guitar/Programming

A compilation of live recordings from B. Dolan’s shows from 2013-2015.

I did synth programming for all of the live backing tracks and play guitar on the song 2BAD featuring Sage Francis.

House of Bees Vol. 3

B. Dolan

Year 2015
Credits Synth Programming/Orchestration

The third release in B. Dolan’s “House of Bees” mixtape series.

I did additional synthesizer programming on the the track “Seat at the Table ft. Worldwide” as well as orchestration and synth programming on “The Devil & Jack McCarthy”

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Year 2015
Credits Synth Programming/Orchestration

The third release in B. Dolan’s “House of Bees” mixtape series.

I did additional synthesizer programming on the the track “Seat at the Table ft. Worldwide” as well as orchestration and synth programming on “The Devil & Jack McCarthy”

Kill The Wolf

B. Dolan

Year 2015
Credits Guitar/Synths/Programming

I contributed guitar, synths, and programming to many of the tracks on this powerhouse of an album produced by B. Dolan and DS3K.  Guest appearances include Aesop Rock, Buck 65, Dave Lamb of Brown Bird, and Kathleen Stubelek of Circle Takes the Square.

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Year 2015
Credits Guitar/Synths/Programming

I contributed guitar, synths, and programming to many of the tracks on this powerhouse of an album produced by B. Dolan and DS3K.  Guest appearances include Aesop Rock, Buck 65, Dave Lamb of Brown Bird, and Kathleen Stubelek of Circle Takes the Square.

Elie Wiesel in Concert

Elie Wiesel

Credits Music Copyist

This was a concert that occurred on December 18, 2010 that featured the legendary Elie Wiesel singing songs from his childhood.

I worked as a music copyist for this show, taking the orchestrator’s handwritten work and putting it into Finale music notation software.

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Credits Music Copyist

This was a concert that occurred on December 18, 2010 that featured the legendary Elie Wiesel singing songs from his childhood.

I worked as a music copyist for this show, taking the orchestrator’s handwritten work and putting it into Finale music notation software.

Liza’s at the Palace

Liza Minnelli

Credits Synthesizer Operator

This is a Phil Ramone produced album that consists of songs Liza Minnelli performed for her live Broadway show of the same name.

I was hired to operate the MUSE Receptor during the recording session, which was used for orchestral string sounds.

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Credits Synthesizer Operator

This is a Phil Ramone produced album that consists of songs Liza Minnelli performed for her live Broadway show of the same name.

I was hired to operate the MUSE Receptor during the recording session, which was used for orchestral string sounds.

A Tale of Two Cities

The Broadway Musical

Credits Assistant Synthesizer Programmer, Music Copyist

A Tale of Two Cities was a short-lived Broadway Musical that debuted in September 2008.

For the show there were three keyboardists that were being used to fill out the sound of the live orchestra.

I worked for professional keyboardist David Rosenthal assisting in programming the Kurzweil k2600 synthesizers and MUSE Receptors for the show.

I also worked as a music copyist as we had to create custom parts for the keyboardists, who would often be required to change keyboard patches multiple times per song.

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A Tale of Two Cities
The Broadway Musical
Credits Assistant Synthesizer Programmer, Music Copyist

A Tale of Two Cities was a short-lived Broadway Musical that debuted in September 2008.

For the show there were three keyboardists that were being used to fill out the sound of the live orchestra.

I worked for professional keyboardist David Rosenthal assisting in programming the Kurzweil k2600 synthesizers and MUSE Receptors for the show.

I also worked as a music copyist as we had to create custom parts for the keyboardists, who would often be required to change keyboard patches multiple times per song.

Billy Joel “The Last Play at Shea”

Billy Joel

Credits Music Copyist, Transcriptionist

The “Last Play at Shea” were two Billy Joel concerts at Shea Stadium in July 2008.  They were the last performances at the stadium before it was demolished.

On this project I worked as a music copyist and transcriber for Billy Joel’s keyboardist, David Rosenthal, who created arrangements of popular Billy Joel songs to be played with an orchestra that night.

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Credits Music Copyist, Transcriptionist

The “Last Play at Shea” were two Billy Joel concerts at Shea Stadium in July 2008.  They were the last performances at the stadium before it was demolished.

On this project I worked as a music copyist and transcriber for Billy Joel’s keyboardist, David Rosenthal, who created arrangements of popular Billy Joel songs to be played with an orchestra that night.

Contact Me!

I'd love to hear from you. If you have any questions or would like to discuss a project, you can contact me by email or use the form and I'll get back to you as soon as possible.

adam@adamschneidermusic.com
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